You’ll learn more as you go, but we leave you with one last kernel of advice: Always be thinking ahead. We hope these tips have provided you with a helpful introduction to First Class Trouble. Oh, and about that whole “getting shoved into a pool thing” mentioned earlier? A good samaritan can throw you a floaty to stop you from drowning.Personoids would be wise to hide it before Residents can use a corpse scanner and learn their true identity. After a player has been eliminated, their body remains as evidence.A Personoid who cooperates could potentially earn the trust of a Resident. During the course of a game, there will be opportunities to work together in order to complete an objective.Each one found reveals more hints about who the Personoids are. Explore and see if you can find pieces of the passenger log. Don’t necessarily be in a rush to complete levels.Players can see who’s carrying a keycard, so hang on to that card too long, and it’s bound to draw suspicion. To stop Residents from advancing, a dastardly Personoid can collect a keycard and play keep away. Each level requires three keycards to move to the next location.If you see another player grab a syringe, watch out! However, Personoids can also use syringes against Residents for an up close insta-kill. Personoids are tricksters and will always be looking for opportunities to shove an unsuspecting Resident into fire or lock them in a freezer.Personoids don’t need air and can sabotage those same stations, so be on the lookout for anyone suspiciously lingering near one. Residents need oxygen to survive and can replenish the ship’s supply by finding spare canisters and turning them in at designated oxygen stations.Only you can decide, but here’s a few helpful things to keep in mind: ![]() Who can you trust? Should you follow the player asking for your help with a co-operative task, or are they leading into a trap? That means lying, tricking, and ultimately ridding the ship of those pesky humans.ĭespite the many potential perils in the game (and there are a lot), deception is arguably the most deadly weapon to wield in First Class Trouble. To reach C.A.I.N., you’ll need to collect three keycards to progress to the next level deeper inside the ship.įor Personoids, your main goal is simple: stop the Residents from succeeding at all costs. Here you’ll have a crucial decision to make: collaborate or deceive?įor Residents, your main goal is to shut down the rogue A.I. Residents are human passengers, and Personoids are mechanically engineered assistants whose programming has been overwritten.Īlthough everyone plays together, you’ll have different objectives to complete depending on your role. First, let’s start with the basics: At the beginning of each game, you’ll be randomly assigned the role of either Resident or Personoid.
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